-Good use of V-cam
-Credits with animation adds a nice touch
-Stale Story line
-Text boxes lacks appeal
-JPEGness in some backgrounds makes animation an eye-sore
Most of these points should be self explanatory. However, I wish to go into a bit more detail concerning your storyline and text boxes. Almost every time a character said a line, I get the impression that author was thinking something like "What SHOULD the character say?" instead of trying to put yourself in the character's shoes and say "What WOULD the character say?"
In a nutshell, it felt like the characters were saying whatever the heck they wanted to say.
I ain't saying I'm better when it comes to story writing but should be easy to top off by anyone as mine doesn't follow a script.
And speaking of story lines, the text itself was a little uncomfortable to read especially in the cave where it was black text on a dark blue dialog box, which was on top of a dark background. Give more contrast by either brightening the color of the dialog box or text. Please? ;)
As for some of the backgrounds looking JPEGish, it would appear as if you would need to go into Publish Settings and bump the JPEG quality up higher. Unless someone corrects me, I would recommend just crank it to maximum. It shouldn't or hardly effect the size of your swf file at all.
I think your skills in sprite animation seems to shine the most is in your v-cam movement and interaction with the 16-bit environment. This is probably what boosted your score the most. In fact, I'm not even sure what advice to give you. Only to say be cautious on not over-doing all the shaking and stuff.
And yes, I'm sure we probably all heard criticism like this before countless times, but what defiantly knocked at least a point or two from me was the material used in used in this animation. This had a bit too much hint of Super Mario Bros. Z with the same DBZ sounds, visual effects, and style of dialog boxes. I'm not saying you shouldn't be using any of the same effects, but how it was executed felt like their was hardly to no original style to the sprite animation. And besides, it's overused. People can still use Mario and Sonic sprite and can look nothing like SMBZ at all. Again, I'm not saying I'm better when it comes to issues such unoriginality, but I hope there will be more effort on aiming to create your own style.
Other than that, I give you a welcoming thumb-up and would like to see how Part 3 turns out. Hopefully by then I'll give at least a seven, eight, or if you really impress me, ten stars.
God bless and good luck. ;)